PLAVE has set a new personal record. The five-member virtual idol group sold 1,322,973 copies of its fifth mini album, ‘HYPERDRIVE,’ in the first week after the physical release, according to Hanteo Chart figures reported by Soompi and South Korean outlet Sports Seoul.
The physical album was released on October 13, following a digital release the day before, and the first-week counting period ran from October 13 to 19. The new total beats the group’s previous first-week high of 1,255,801 copies, set by its fourth mini album, ‘Caligo Pt.2,’ earlier this year. Sports Seoul, reporting a rounded figure of about 1.32 million copies, described the result as the highest first-week total of any PLAVE album to date.
The record matters because it is not a one-off spike. ‘HYPERDRIVE’ is PLAVE’s fourth album to sell more than one million copies in its first week, following ‘Caligo Pt.1,’ ‘PLBBUU,’ and ‘Caligo Pt.2.’ Each comeback has moved the group’s ceiling a little higher, turning a virtual act that was once treated as a curiosity into one of the most consistent album sellers in the current K-pop market.
The streaming numbers tell the same story. Immediately after the digital release, at midnight on October 13, all five tracks on the album ranked first through fifth on major domestic music sites including Melon, Genie, and Bugs, according to Sports Seoul. The title track is ‘Star Trace,’ joined on the album by ‘Rain in the Blue Sky,’ ‘Kkun,’ ‘Rewind,’ and ‘The Answer Is Yes.’ As of October 23, Sports Seoul reported that those five songs were still ranked high on Melon’s Hot100 chart, showing that the album’s opening week was driven by listening as well as buying.
An industry official quoted in the Sports Seoul report said PLAVE had turned its virtual identity into an advantage by relying on the competitiveness of its music, steadily expanding its fandom rather than treating the virtual concept as a gimmick. That assessment matches the group’s trajectory so far: high-quality songs, steady communication with fans, and varied stages and content have built a loyal audience that buys albums in large numbers and streams them heavily on release.
PLAVE performs through animated virtual characters, a format that was unfamiliar to much of the K-pop market when the group debuted. The group has previously topped major South Korean music charts and won first place on terrestrial television music shows, milestones that helped establish virtual idols as a commercial force rather than a niche experiment. ‘HYPERDRIVE,’ released about six months after ‘Caligo Pt.2,’ continues that run with five tracks spanning different genres, a deliberate widening of the group’s musical range, and the start of a new chapter in its musical direction as described in coverage of the release.
The scale of the first-week figure also puts PLAVE’s growth in perspective. A jump from about 1.25 million to about 1.32 million copies may look modest on its own, but in a market where first-week sales are closely watched as a measure of fandom size, beating your own record for a fourth consecutive million-selling album is a strong signal. It suggests the fandom is still growing rather than plateauing after the group’s breakthrough.
No official statement from the group’s agency about the record was included in the reports. What is clear from the chart data is that ‘HYPERDRIVE’ has already done its job commercially: it set a new career high, kept all five tracks on the charts well beyond release week, and reinforced PLAVE’s position as the leading virtual idol act in K-pop. The question now is how far the group can extend that run, and whether its next release can push the first-week ceiling higher still.